WINDHi-Speedroid Rubber Band Shooter
Archetype:
Hi-Speedroid
ATK:
1000
LINK-2
View:
4058
Link Arrow:
Bottom-Left
Bottom-Right
2 WIND monsters During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
Hi-Speedroid Rubber Band Shooter — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 54.5 · Deck: 53.7 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Extender
Why it scores here
The card's value is its Main Phase search: banishing a WIND Synchro from the Extra Deck reveals two differently named Speedroid monsters, the opponent picks one for hand, and the other goes to the GY, which gives a modest hand gain plus a GY refuel. Its Link-2 body and Normal Summon effect add some extension, but there is no interaction and no combo data to show what it converts into. It is in 400 of 400 sampled decks with strong Speedroid partners, so it is clearly live, but that frequency confirms accessibility rather than strength, and the high usage figures did not lift the score. Its 1000 ATK earned nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 68 | Present in all 400 sampled decks with 83.8% in one gameplay type and a 90.8% co-occurrence with Ash Blossom; it needs Speedroid Link fodder and a Synchro to banish (observed, inferred). |
| Combo & Conversion | 50 | Zero recorded combo boards, so the search-to-board conversion is text-based inference only (inferred). |
| Resource Economy | 60 | Banishes one Extra Deck Synchro to gain one hand card and one GY card from two revealed Speedroids, roughly even with a GY refuel (verified, inferred). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap effect (verified). |
| Material Utility | 45 | Link-2 WIND Machine with Bottom-Left and Bottom-Right arrows is a usable but narrow Link material; no material-usage data exists (verified, inferred). |
| Resilience & Flexibility | 40 | Two once-per-turn effects in Main Phase, both shut off by a single negate; a guide notes it is helpless against stun and Phantasm Spiral lines (verified, observed). |
| Deck-Building Efficiency | 45 | Mostly one copy per deck and a Speedroid-dependent Extra Deck engine; no garnet or brick text, but the archetype lock limits splashing (observed, inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Extender. Intrinsic ≈ 54.5, Deck ≈ 53.7, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in all 400 sampled decks, mostly one copy each
- Turns one Synchro banish into a hand card plus a GY refuel
- Two once-per-turn Main Phase effects that do not cost board presence
- Link-2 body with a usable Bottom-Left and Bottom-Right pair
Weaknesses
- No interaction or negation of any kind
- Search is opponent-chosen, so it is not a reliable pick
- Depends on Speedroid and Synchro support, so it is weak outside that line
- Its value falls off once stunned or hit by a single negate
Counters / choke points
- Stun or Phantasm Spiral style lines that shut down the Link zone
- Negating its effects in response to activation
- Opponent Synchro-level disruption that denies the Synchro banish cost
Best use
Searcher / Link-2 extender in Speedroid lines. Decks: Speedroid, Radiant Typhoon, Mecha Phantom Beast, Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Two once-per-turn Main Phase effects: the Normal Summon of a WIND monster with an Extra Deck Special Summon restriction, and the Synchro banish that reveals two Speedroid monsters; Link-2 WIND Machine with Bottom-Left and Bottom-Right arrows; Present in 400 of 400 sampled decks
- Observed: Gameplay type 7 accounts for 83.8% of decks; Speedroid Taketomborg co-occurs in 82.8% of decks; Mecha Phantom Beast inclusion 60% and Speedroid 38.9% in the usage statistics
- Inferred: Primary role is a search with an opponent-chosen pick, since no combo boards support it; The Extra Deck Special Summon restriction is a self-lock of roughly the rest of the turn; Usable as Link material, but narrow and unmeasured
- Data gaps: No combo evidence: combo conversion and starter/searched/material shares are text-only inference No banlist token: assumed 3 copies (unlimited) Only one thin guide mention; no rulings Description wording around the Normal Summon effect ('Immediately after this effect resolves') is ambiguous and inferred rather than confirmed






